crocodile race dnd 5e

Aligatorian's vary widely in height and build, from 6-8' tall. Hellish Resistance. You are proficient in the Stealth skill. SwampUrban. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. Media New media New comments Search media. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The crocodilians are humanoid crocodiles that lurk in swamplands. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. etc. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. A love of personal freedom can drive shifters toward chaotic alignments. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. Witch Legacy. They usually grow to around 7' tall, their tallest being 9' tall. Resembling humanoid dragons, the first dragonborn were created long ago, either born from sorcerous experimentation or forged by the draconic gods. Your Charisma score increases by 2. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. 2023 Wizards. Their hands and feet are also outfitted with sharp claws. Charisma is your spellcasting ability for these spells. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Then when they are prone, go in for a bit attack at advantage. -Last words of Deer Stoves, Human Wilderness Survivalist. You have resistance to cold damage. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Darkvision. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. Half-Orc - fierce and . They were powerful hunters and were feared throughout many lands. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Were there other hexlings in the family? When you reach 5th level, you can cast the Misty Step spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a long rest. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. Create an account to follow your favorite communities and start taking part in conversations. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. If you've got any problems with it, take it up with the Bando man. Your Intelligence score increases by 1. You are proficient in the Deception skill. Players can access their Art Library in the VTT to set a character's portrait and token. Instead of Sylvan, you can speak, read and write Infernal. I heard he too carry the mark.". The crocodilians are humanoid crocodiles that lurk in swamplands. Your size is Medium.Speed. Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. This isolationist group of proud creatures make powerful Fighters and Barbarians. You can mimic sounds you have heard, including voices. Here, they are explorers, immigrants, and refugees. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Crocodile Armor. Ability Score Increase. Tail. Ability Score Increase. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. Size. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Your base walking speed is 30 feet. https://taimashomebrewery.tumblr.com Enough so, that in small towns and villages, they often become outsiders. If you've got any problems with it, take it up with the Bando man. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Yuan-ti. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. As of 2023, it is the most recent edition of the Dungeons & Dragons rules. Save my name, email, and website in this browser for the next time I comment. They are considered to be medium size unless in a form that grants a larger size bonus. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Witch Legacy. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Ability Score Increase. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Monster Tags: Bite. So more or less it depends on what class they are and how . You could probably homebrew it. Mechanically, they are a Strength-based race that excels in close combat. You can also use your tail as a weapon. (Yes, before hexbloods). Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. You can speak, read, and write Common and one more language of your choice. In the wild that looks more like 5-10%. Also, they can get more out of the Alert feat than just about any other playable race. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. After all, hexlings look for the most part just like any other human. Embarrassing - I did something unlike me. 4 Barbarian: The Path of the Zealot. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Your Intellect and Dexterity scores increase by 1. Of The North. In Faern, the following kinds of lycanthropes are common: Werebat . After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. I add a death roll to all crocs in my games. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. Crocodilians age slowly, reaching maturity at about 50. In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. Whatever could there be for him to look out for that he had not seen before? Their tendency to fight can be reflected by their physical appearance. Your size is Medium.Speed. Aquan 5e was the loosened and raspy language. Alignment. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. Use as you wish, roll for fun, or make up your own traits entirely. Ability Score Increase. Monsters of the Multiverse and 5.5e. This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Hit: 14 (2d8 + 5) bludgeoning damage. Size. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Swamp. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. You know the Ray of Frost cantrip. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Ability Score Increase. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. Death Roll. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. Proficiency. Until this grapple ends, the target is restrained, and the crocodile can't bite another target If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. I add a death roll to all crocs in my games. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  So would a giant crocodile be considered asarcosuchus in terms of stats? They do wish to survive, but they also wish to show off their victories to others and are very prideful. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Update your cookie preferences. Please enable JavaScript to get the best experience from this site. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Your Strength or Constitution score increases by 1. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Wakeful. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Witch Legacy. With the addition of kobolds as a playable race in D&D 5e, there is a whole new avenue for roleplaying and storytelling that playing a monster brings to the table. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. Tribal names consist of two parts, smashed together (e.g. Evil Eye. The crocodile can hold its breath for 15 minutes. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. For languages have you considered aquan instead of Draconic? Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. It seems as though a rebellion formed against them because of their ruthless nature. Did they try to deny it or did they accept and lean into it? When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Since then, men has gone missing passing those parts. You may learn another language of your choice. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Your Wisdom score increases by 1. Since they lost their Nile, they've been wary about "sharing" things. You can speak, read, and write Common, and Draconic. Is it possible to have a crocodile as a companion? They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. As such they tend toward names that contain strong S, T, K, SH and Z sounds. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Growing up different is hard for anyone, but growing up to learn that everyone is right about you, that you are strange by nature, always have been and will be, is horrible. If a minotaur's horns can be 1d10, a devastating bite can be too. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. Your Constitution score increases by 2, and your Strength score increases by 1.Age. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. Wolves in sheeps clothing is what they call them. Lizardfolk. Ability Score Increase. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). The Leonin are bipedal cat folk with features resembling lions. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Hold Breath. Death Roll. Distantly descended from fey (where they once served the Queen of Air and Darkness) the Goblin people were conquered by the god Maglubiyet and scattered across the material plane. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. In addition, the phoenix can enter a hostile creature's space and stop there. The saving throw DC is the same as the DC to escape its grapple. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. You have a ring or spiral pattern of moles or freckles somewhere on your body. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Did they or their family know what they are, or were they completely unaware? However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Anticipated - I knew what was going to happen. That is awesome and more accurate. On a failed save, you may ask one of the following questions: What is their motive? Crovics typically have a lifespan equivalent to that of humans. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Witch Legacy. Your Intelligence or Wisdom score increases by 1. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Dream Walker. Tasha's Cauldron of Everything; 2021. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Resources. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Age. https://ko-fi.com/taimatime. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. You gain proficiency in the Intimidation skill. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. Basic Rules, pg. Patrick Feeney: https://threetrollsandadryad.tumblr.com. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Charisma is your spellcasting ability for these spells. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Dusk hags were closely related to night hags, said to be their own offspring. Hold Breath. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Name Last Modified Size; Parent Directory-- . Your Constitution score increases by 1. This D&D 5E race was designed by Taima and first released in 2019. They see the world as a place of predators and prey, where life and death are natural processes. The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. Male: Heavy use of the 'sh' sound and a's. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Your bite is a natural weapon, which you can use to make unarmed strikes. Despite their size, bugbears are remarkably stealthy, and their fey ancestry expresses itself in an ability to hide and move through spaces that seem far too small to accommodate their massive frames. Ranger: I command Fluffy to bite the guy! As a hexling, you were raised like a human. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. Any kind of giant or humanoid can suffer from lycanthropy. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Reset. Darkvision. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. Check out Valda's Spire of Secrets here! The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me.

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crocodile race dnd 5e